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AI Insights · Timothy · June 2024

Top 5 Superhero Games Performance in Australia Q2 2024

Explore the performance trends of the top 5 superhero games in Australia during Q2 2024, including downloads, revenue, and weekly active users.

Top 5 Superhero Games Performance in Australia Q2 2024

In this article, we delve into the performance of the top 5 superhero games in Australia during Q2 2024. The data, sourced from Sensor Tower, provides insights into downloads, revenue, and weekly active users for these popular titles.

Marvel Contest of Champions by Kabam Games, Inc. showed varied revenue trends throughout the quarter. Revenue peaked at approximately $92.7K in the final week of June, with notable highs of $78.9K in late April and $77.5K in early May. Downloads fluctuated, peaking at 1.6K in late April and ending the quarter at 1.5K. Weekly active users started at 7.2K in early April, dipped to 6.1K by the end of May, and then rose to 6.5K by the end of June.

MARVEL Strike Force: Squad RPG by Scopely, Inc. experienced a steady revenue stream throughout the quarter, with a high of $30.6K in late May and a low of $22.3K in early June. Downloads saw a peak of 1.6K in late April and late June, with a consistent range between 1.2K and 1.6K. Weekly active users remained relatively stable, fluctuating around the 3K mark, peaking at 3.2K in late May.

DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. saw varied revenue trends, with a significant peak of $56.2K in late April and a low of $4.5K in early June. Downloads were relatively low, peaking at 856 in early April and ending the quarter at 677. Weekly active users were consistently around 8K, peaking at 8.8K in early April and ending at 8.4K.

X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED experienced a revenue peak of $18.3K in early April, with fluctuations throughout the quarter, ending at $12.8K in late June. Downloads were highest in early June at 2.4K, with a notable dip to 67 in late April. Weekly active users saw a high of 5K in early June, with a downward trend to 3.4K by the end of the quarter.

MARVEL Future Fight by Netmarble Corporation had a revenue peak of $16.6K in late April, with lower values around $2.2K to $5.1K in other weeks. Downloads were modest, peaking at 235 in early May and ending at 152 in late June. Weekly active users were relatively stable, starting at 6.8K in early April, peaking at 7K in early May, and ending at 5.9K in late June.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024